I-China Export VR headsets idlule kwi-10 yezigidi, imarike yaseTshayina iye yazisa indawo entsha yokuguqula

Ngokwe-IDC's "Ingxelo yekota yokuJonga iMarike ye-AR/VR, i-Q4 2021", ukuthunyelwa kwee-headset ze-AR/VR kuya kufikelela kwi-11.23 yezigidi zeeyunithi ngo-2021, ukonyuka konyaka-ngonyaka nge-92.1%, apho ii-headsets ze-VR ziya kuba ithunyelwe Umthamo ufikelele kwi-10.95 yezigidi zeeyunithi, apho isabelo se-Oculus safikelela kwi-80%. Kuqikelelwa ukuba ngo-2022, ukuthunyelwa kwe-headset ye-VR yehlabathi jikelele kuya kuba yi-15.73 yezigidi zeeyunithi, ukunyuka konyaka-ngonyaka kwe-43.6%.

VR

I-IDC ikholelwa ukuba i-2021 iya kuba ngunyaka apho i-AR / VR i-market-mounted display market iya kuqhuma kwakhona emva kwe-2016. Xa kuthelekiswa neminyaka emihlanu edlulileyo, ngokwezixhobo ze-hardware, inqanaba lobugcisa, i-ecology yomxholo, kunye nendalo yokudala, xa kuthelekiswa neminyaka emihlanu. edluleyo, inophuculo olukhulu, i-ikholoji yoshishino isempilweni kwaye isiseko soshishino siqinile ngakumbi.

Ukuthunyelwa kweVR

Nangona kunjalo, ngenxa yokuqalisa kade kweshishini leVR, imigca yemveliso yabavelisi abahlukeneyo ayinde. Ngokombono wemarike yehlabathi, uchungechunge lwe-Oculus Quest kunye nochungechunge lwe-Sony PSVR zisezinkokheli zendlela. Kwangaxeshanye, imidlalo iseyeyona ndawo iphambili yee-headsets zeVR kweli nqanaba.

Thatha ivenkile yomxholo ka-Oculus njengomzekelo, uninzi lwezicelo ezibonelela ngalo zinxulumene nemidlalo. Ngokuphathelele iPSVR kaSony, sisixhobo somdlalo wePlayStation yakwaSony.

Ngokolwazi lukawonke-wonke olubonelelwa ngamaziko ophando lwemarike yangaphandle, ukusukela ngo-2018, ukuthengiswa kwePS4 eUnited States kubekwe kwindawo yokuqala emhlabeni, kunye neeyunithi ezingaphezu kwezigidi ezingama-30, ezilingana nesinye kwisithathu sentengiso yehlabathi liphela. Ukuthengiswa kwayo kubekwe kwindawo yesibini kwihlabathi eJapan kunye ne-8.3 yezigidi zeeyunithi, iJamani kunye ne-United Kingdom kunye ne-7.2 yezigidi kunye ne-6.8 yezigidi zeeyunithi ngokulandelanayo.

umdlalo wenyani wenyani

Ukuthetha ngenjongo,Imidlalo yeVRngenene zizicelo ezibonisa ngcono imvakalelo yokuntywiliselwa kunye namavaIzixhobo zeVR; kwelinye icala, imidlalo ikwayeyona ndlela ikhawulezayo yokuqonda ukuhamba kwemali kunye nokubuyisela ukuhamba kwemali kwisiphelo sabathengi beVR yangoku.

Nangona kunjalo, kwimarike yasekhaya, abadlali bemidlalo yeselula ngabona badlali bemidlalo abaqhelekileyo, kwaye abadlali bekhonsoli yomdlalo bahlala bembalwa.

Oku kukhokelele kwinto yokuba ii-consoles zomdlalo ezidityaniswe nee-headset ze-VR zixhaphake kakhulu kwiimeko zokuzonwabisa zasekhaya phesheya, kodwa ayisiyiyo eyona mfuno iphambili kwimarike yasekhaya.

Okwangoku, ngokweemeko zomdlalo, iimveliso zasekhaya zinokuthi zisebenzise imigaqo-nkqubo ekhethiweyo ukutsala abasebenzisi. Ngo-2021, i-C-end ye-VR yasekhaya yonke i-market-in-one iya kuba ne-46.1%.

Ukuthatha umvelisi we-headset we-VR weklasi yasekhaya i-Pico njengomzekelo, xa isungula isizukulwana samva nje se-Pico Neo3, yasungula "i-180-day check-in and half price". Emva kokuvula i-headset, abasebenzisi banokudlala imidlalo ye-VR isiqingatha seyure yonke imihla ngeentsuku ze-180 ukufumana isiqingatha semali kwixabiso lokuthenga.

Ngokuphathelele i-headset ye-iQIYI ye-VR, i-IQiyu VR, inciphise ngokuthe ngqo imidlalo ye-VR eqhelekileyo engama-30 exabisa phantse i-yuan engama-2,000 ukuya kwi-yuan eyi-0, kwaye yasungula iphulo “losuku lwe-300 lokungena kunye nentlawulo epheleleyo” kwiimodeli ezithile.

Nangona ixesha elilinganiselweyo lemidlalo yasimahla inokuba yindlela yokutsala abasebenzisi kwii-headsets ze-VR, eyona nto ibalulekileyo kwii-headsets ze-VR kukuphuma kwiqela labasebenzisi bomdlalo kwaye unikeze ngamava adumileyo "angenakuphinda abuyiselwe".

Nangona kunjalo, ngokuqhutywa ngumbono we-metaverse, kuya kubakho utshintsho oluninzi kwimarike yaseTshayina kwixesha elizayo

Vr Ithiyetha yeMovie

Abahlalutyi be-IDC bathi isantya sokukhutshwa kwemveliso emitsha yeemveliso ezinkulu kwimarike yaseTshayina iye yakhawuleza, amaxabiso ehle kakhulu, abavelisi behardware baye banyusa utyalo-mali kumxholo we-ecology, iimodeli zokuthengisa ezahlukeneyo, kunye namajelo okuthengisa ahlukeneyo.

Abangaphakathi kwishishini baxelele iintatheli ukuba nangona i-Oculus Quest 2 ingakangeni kwimarike yaseTshayina ukwenza indawo yokuphuhliswa kweempawu zasekhaya, ukuze ukhuphisane ne-Oculus, i-Sony kunye nezinye iinkampani, kuyimfuneko ukuqhubeka nokwenza imizamo ekwakhiweni kweVR. umxholo we-ecology , ukuze ube nelizwi elingakumbi kumhlaba omtsha wokhuphiswano.


Ixesha lokuposa: Apr-22-2022