Ii-headsets ze-VR ze-China Export zidlule kwi-10 yezigidi, imakethi yaseTshayina iqalise utshintsho olutsha

Ngokwengxelo yekota yokulandelela ii-headset ze-IR/VR zeGlobal AR/VR ye-IDC, kwikota yesi-4 ka-2021″, ukuthunyelwa kwee-headset ze-AR/VR zehlabathi kuya kufikelela kwiiyunithi ezili-11.23 lezigidi ngo-2021, ukunyuka konyaka nonyaka kwe-92.1%, apho ii-headset ze-VR ziya kuthunyelwa khona. Umthamo ufikelele kwiiyunithi ezili-10.95 lezigidi, apho isabelo se-Oculus sifikelele kwi-80%. Kuqikelelwa ukuba ngo-2022, ukuthunyelwa kwee-headset ze-VR zehlabathi kuya kuba ziiyunithi ezili-15.73 lezigidi, ukunyuka konyaka nonyaka kwe-43.6%.

I-VR

I-IDC ikholelwa ukuba u-2021 uza kuba ngunyaka apho imakethi yokubonisa exhonywe entloko ye-AR/VR iya kuphinda iqhume emva ko-2016. Xa kuthelekiswa neminyaka emihlanu eyadlulayo, ngokubhekiselele kwizixhobo zehardware, inqanaba lobugcisa, i-ecology yomxholo, kunye nendawo yokudala, xa kuthelekiswa neminyaka emihlanu eyadlulayo, iphucuke kakhulu, i-ecology yoshishino isempilweni kwaye isiseko soshishino siqinile ngakumbi.

Ukuthunyelwa kweVR

Nangona kunjalo, ngenxa yokuqala kade kweshishini le-VR, uluhlu lweemveliso zabavelisi abahlukeneyo alude. Ngokwembono yemarike yehlabathi, uthotho lwe-Oculus Quest kunye nothotho lwe-Sony PSVR ziseziinkokeli zethrekhi. Kwangaxeshanye, imidlalo iseseyona ndawo iphambili yee-headsets ze-VR kweli nqanaba.

Masenze umzekelo ngevenkile yomxholo ye-Oculus, uninzi lwezicelo ezibonelelayo zinxulumene nemidlalo. Ngokuphathelele i-PSVR yeSony, sisixhobo somdlalo kwiPlayStation yeSony.

Ngokweenkcukacha zoluntu ezibonelelwe ziiarhente zophando lwemarike zangaphandle, ukusukela ngo-2018, intengiso yePS4 eMelika ibekwe kwindawo yokuqala kwihlabathi liphela, ngeeyunithi ezingaphezu kwezigidi ezingama-30, okulingana nesinye kwisithathu sentengiso iyonke yehlabathi. Intengiso yayo ibekwe kwindawo yesibini kwihlabathi liphela eJapan ngeeyunithi ezizigidi ezisi-8.3, iJamani ne-United Kingdom ngeeyunithi ezizigidi ezisi-7.2 kunye nezigidi ezisi-6.8 ngokwahlukeneyo.

umdlalo wenyani ebonakalayo

Ngokwenyani,Imidlalo yeVRngokwenene zezona zicelo zibonisa ngcono ingqiqo yokuntywiliselwa kunye namavaIzixhobo zeVRKwelinye icala, imidlalo ikwayindlela ekhawulezayo yokufumana ukuhamba kwemali kunye nokubuyisela ukuhamba kwemali kwi-VR yabathengi yangoku.

Nangona kunjalo, kwimarike yasekhaya, abadlali bemidlalo yeselula ngabona badlali bemidlalo abaphambili, kwaye abadlali bekhonsoli yomdlalo bahlala bembalwa.

Oku kukwakhokelele kwinto yokuba ii-game consoles ezidibene nee-VR headsets zixhaphake kakhulu kwiimeko zokuzonwabisa zasekhaya zaphesheya, kodwa aziyonto ifunwa kakhulu kwimarike yasekhaya.

Okwangoku, ngokweemeko zemidlalo, iimpawu zasekhaya zinokusebenzisa imigaqo-nkqubo ekhethekileyo ukutsala abasebenzisi. Ngo-2021, isiphelo se-C semarike ye-VR yasekhaya yonke-in-one siya kubalelwa kwi-46.1%.

Xa sithatha umzekelo womenzi wee-headset ze-VR zasekhaya ezikumgangatho ophezulu, iPico, xa yaqalisa isizukulwana samva nje sePico Neo3, yaqalisa umsitho "wokungena kwiintsuku ezili-180 kunye nesiqingatha sexabiso". Emva kokuvula ii-headset, abasebenzisi banokudlala imidlalo ye-VR kangangesiqingatha seyure yonke imihla kangangeentsuku ezili-180 ukuze bafumane isiqingatha semali ebuyiselweyo kwixabiso lokuthenga.

Ngokuphathelele i-headset ye-VR ye-iQIYI, i-IQiyu VR, inciphise ngokuthe ngqo imidlalo ye-VR engama-30 exabisa phantse i-2,000 yuan ukuya kwi-0 yuan, kwaye yaqalisa iphulo "lokungena kwiintsuku ezingama-300 kunye nentlawulo epheleleyo" kwiimodeli ezithile.

Nangona imidlalo yasimahla yexesha elilinganiselweyo inokuba yindlela yokutsala abasebenzisi kwii-headsets ze-VR, eyona nto ibalulekileyo kwii-headsets ze-VR kukuphuma kwiqela labasebenzisi bomdlalo kwaye unikeze amava athandwayo "angenakutshintshwa".

Nangona kunjalo, iqhutywa yingcamango ye-metaverse, kuya kubakho utshintsho oluninzi kwimarike yaseTshayina kwixesha elizayo

Ithiyetha yeMovie yeVr

Abahlalutyi be-IDC bathi isantya sokukhutshwa kwemveliso entsha kwiimveliso eziphambili kwimarike yaseTshayina siye sanda, amaxabiso ehlile kakhulu, abavelisi bezixhobo zombane bonyuse utyalo-mali kwi-ecology yomxholo, iimodeli zokuthengisa ezahlukeneyo, kunye neendlela zokuthengisa ezahlukeneyo.

Abantu abanolwazi ngeshishini baxelele iintatheli ukuba nangona i-Oculus Quest 2 ingekangeni kwimarike yaseTshayina ukuze ivule ithuba lophuhliso lweebhrendi zasekhaya, ukuze ikwazi ukukhuphisana ne-Oculus, iSony kunye nezinye iinkampani, kuyimfuneko ukuqhubeka nokwenza imizamo ekwakheni i-VR content ecology, ukuze kubekho ilizwi elingakumbi kwimeko entsha yokhuphiswano.


Ixesha lokuthumela: Epreli-22-2022