Ngowama-2021, i-AR/ yehlabathi jikeleleVRUkuthunyelwa kwee-headset kuza kufikelela kwiiyunithi ezili-11.23 lezigidi, ukwanda konyaka nonyaka kwe-92.1%. Phakathi kwazo, ukuthunyelwa kwee-headset ze-VR kufikelele kwiiyunithi ezili-10.95 lezigidi, nto leyo ebangele utshintsho olukhulu kushishino ngokuthunyelwa kweeyunithi ezili-10 lezigidi ngonyaka. I-IDC ilindele ukuba ifikelele kwiiyunithi ezili-15.73 lezigidi ngo-2022, ukunyuka konyaka nonyaka kwe-43.6%.
Unyaka ka-2021 ngunyaka apho imakethi yokubonisa exhonywe entloko ye-AR/VR iqhume kwakhona emva kowama-2016. Xa kuthelekiswa neminyaka emihlanu eyadlulayo, ngokwezixhobo zehardware, inqanaba lobugcisa, i-ecology yomxholo, kunye nendawo yokudala, xa kuthelekiswa neminyaka emihlanu eyadlulayo, kubekho ukwanda okukhulu. Ukwanda koluhlu kuya kwenza i-ecology yoshishino ibe sempilweni kwaye isiseko soshishino siqine ngakumbi.
Ngoku,inyani ebonakalayoisekwinqanaba lokuqala eTshayina. Inani lezicelo ze-VR likhula ngokukhawuleza, kunye nendawo enkulu yokukhula kunye neemeko ezahlukeneyo zezicelo.Imidlalo yeVRNjengendawo yokungena, iye yanda kancinci kancinci yaya kuluntu, usasazo olubukhoma, iifilimu kunye nomabonwakude, abathengi kunye nezinye izicelo ze-C-side.
Ngokukhula kwengcamango ye-metaverse, imboni ye-VR iyakhula, kwaye iinkampani ezininzi ziyandisa ukusasazwa kwe-VR. Ukongeza kwi-ByteDance kunye neHuawei, iinkampani ezininzi zobuchwepheshe behlabathi ezifana ne-Apple, i-Google, i-Samsung, i-Xiaomi, i-Facebook, njl. sele zisasazeke kumzila we-VR. Ngowama-2022, izixhobo ezintsha ze-VR/AR ezivela kwiinkampani zobuchwepheshe ezifana ne-Sony kunye ne-Apple nazo ziya kuqaliswa enye emva kwenye.
Ngokuphindaphindwa kweentlobo ngeentlobo zeIimveliso zeVR, ukuthunyelwa kwempahla kushishino kulindeleke ukuba kunyuke nge-80% unyaka nonyaka ukuya kwiiyunithi ezingama-20 ezigidi ngo-2022, apho kulindeleke ukuba i-META, i-Sony, kunye ne-Pico zifikelele kwiiyunithi ezili-15 lezigidi/100/1 lezigidi ngokwahlukeneyo. Kwixesha eliphakathi leminyaka emi-3-4, xa kujongwa ukuba izixhobo ze-VR ziya kuhlala zilawulwa ziimeko ezinamandla zokusetyenziswa kwezixhobo ezifana nemidlalo, usasazo olubukhoma, iividiyo, kunye nezithuthi (eziqikelelwa ukuba zimalunga ne-90%), bhekisa ekuthunyelweni kwee-game consoles kunye nezinye izixhobo, kunye nobungakanani bezixhobo. Kulindeleke ukuba kubonwe iiyunithi ezingama-50 ezigidi+/ngonyaka.
Ixesha lokuthumela: Epreli-15-2022
